

In the end it comes down to Oblivion was terrible unbalanced in its magic, since everyone could use it no matter the class, thus making everyone battlemages. Runes that can be placed on the ground or walls as traps that explode when enemies come near.Īs well as the other types of magic projectile, magic projectile + aoe, etc. Sprays that spray elemental damage onto floors, creating walls that damage enemies as they pass. Elemental cloaks that wrap around your character, protecting you form harm.


This brings magic up to the same importance level as melee weapons, which makes playing battlemages harder, but Skyrim introduced many more physical spell effects then Oblivion had, thus increasing what you can do with magic. Skyrim on the other hand makes magic take the same priority as weapons, so you can't hold a sword and cast magic from the same hand. Oblivion however suffered from a small range of actual physical spell effect, it was either cast on you or cast on someone else. From this standpoint it was GREAT for battlemages, and similar classes. In Oblivion, magic was treated as a "secondary" skill set, it was used solely as buff to melee weapons, which is why magic didn't take up the use of your hand like physical weapons did.
